Sunday, July 31, 2016

Pokemon Go Updates Will Be More Respectful to Real-World Places

Pokemon Company rep says it's working on features that keep the game fun but also respect the world.

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Pokemon Go started rolling out a couple weeks ago, and many real-world locations have seen an influx of traffic. This is because they've been marked as Gyms or PokeStops, and many of these places want the ability to opt out.

In an interview with the LA Times, The Pokemon Company's J.C. Smith said that it's working on new features that are "appealing to the fans but also respectful of the private institutions that are affected by it." There's currently an option to request the removal of a PokeStop or Gym, but it's not an instant solution.


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"When something is really popular, we have to figure out the most respectful way to deal with it and make sure that everyone is playing safely and doing things in a respectful manner," Smith said. "It's only been two weeks since it launched, and there's been so much attention and so many people playing that it's tough to think of all the ways it could affect the world."

One place that has had its PokeStop removed is the Holocaust Museum in Washington, D.C. Other locations that have asked for a removal include the Hiroshima Peace Memorial Park and the Arlington National Cemetery. AMassachusetts man's home was also marked as a Gym, and he hopes he'll be able to move it at some point.

"It's been a lot of fun, but I think it's a good idea to try and get the gym moved," he said. "It turns out there's a great park right across the street from my house. A simple fix may be nudging the coordinates a few degrees and then everyone's happier. The neighborhood keeps the gym, and I get a little more privacy."

Pokemon Go has seen massive popularity over the past couple weeks, but both Nintendo and the Pokemon Company say they won't change their business plans because of it.

"We don't need to directly tie anything to Go for it to benefit our fans or the brand as a whole," Smith told the LA Times. "In the end, the characters are the same. Pikachu in our animated series or Pikachu in our upcoming Legendary film or Pikachu in Go are all the same."

For more Pokemon Go stories from around the world, check out games review

Wednesday, July 13, 2016

All the Pokemon Go News you cant know

Pokemon Go has made headlines all over the world, and you can check them all out here games review


Pokemon Go started to roll out last week, and with it finally making it way to the hands of people all over the world, there have been some interesting and humorous stories popping up. Some of the stories have come from warnings from the police, Nintendo's financial success, and even a picture of a mancatching Pokemon while his wife gives birth. We've collected all of these stories and compiled them below.


News From Around the World


  • Armed Robbers Target Pokemon Go Players, Police Say
  • Don't Play Pokemon Go While Driving a Car, State Says
  • Cops Offer Good Advice to Pokemon Go Players
  • Holocaust Museum to Pokemon Go Users: Please Stop Playing Here
  • Here's What We Know About That Pokemon Go Story Making the Rounds
  • Pokemon Go Players Gather at Person's House Mislabeled as a Gym
  • Astronauts Can't Play Pokemon Go in Space, NASA Says
  • Pokemon Go Player Catches Pidgey as Wife Gives Birth
  • Westboro Baptist Church Recruits Jigglypuff in Wake of Trolling
  • Pokemon Go Dev to Players: Be "Safe and Alert"
  • Pokemon Go Is Lighting Up the Music World, See Top-Streamed Spotify Songs Here
  • Pokemon Go Players in Rural Areas Upset Over Lack of Gyms and PokeStops

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About the Game
  • Pokemon Go No Longer Has Unrestricted Access to Your Google Account on iOS
  • Pokemon Go Feature Updates Discussed, Could Let You Assign Gyms
  • Pokemon Go: Everything You Need to Know
  • New Features Detailed; Here's What Updates Will Have
  • All the Known Issues Here
  • International Rollout Paused as Servers Suffer Issues
  • Devs Still Exploring Multiplayer, Say Players Will Shape The Game
  • Sold-Out $35 Pokemon Go Accessory Being Sold for Over $100 on eBay
Financial News
  • Pokemon Go Has Reportedly Made $14M Already
  • Pokemon Go Launch Lifts Nintendo Shares to Highest in Two Months
  • Pokemon Go Reportedly Bigger Than Tinder in US, Helps Nintendo Shares Rise Dramatically
  • Pokemon Go Launch Adds $9 Billion to Nintendo's Market Cap, International Release Coming Soon
Videos


  • Explore Your Town and Catch Pokemon!
  • Ponyta and Rattata Loose in San Francisco
  • Pokemon Go Beta: What Worked and What Didn't?
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US troops IS competed challenge by Pokemon Go


Has a lot of interesting stories about the Pokemon craze Go. The story of Louis Park on The Verge recently added back to the other side we see around this game, according review journal

Like many Americans at age 26, Louis Park has grown up with Pokemon. He was watching a lot of TV and play video games on it. In today's Go Pokemon craze, Park was not a bystander.

Unlike people, Park has daily work extremely dangerous: fighting alongside Kurdish forces against IS in Iraq.

Last week, Park has posted photographs of a Poké orb in hand, in front of a Pokémon, a machine gun next to the bullet box. Park wrote: "It is the first Pokémon caught in the frontline of Mosul. O Isis, fight with us in a Pokemon game. Several cannon just the way of the coward to fight it. "


Told The Verge via Facebook Messenger, Park said he had downloaded Pokemon Go in time to visit the United States last week. "I saw my friends play, so I decided to also try". Louis did not forget to boast that he was a big fan Pokémon.

He also said that he did not have time to play, while the mobile signal is very weak in the field, but that game was working well.
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Park said he used to be a Marine. By late 2014, he decided to go to Iraq to fight the IS.

However, Park said that sometimes he has spare time intervals during the day. "But it was very boring," Park said. "Everyone always comments on my posts. They say that the game Pokemon Go here can be dangerous for myself and others. Danger is sure, that war zone, but really we only have received a few attacks each day. "



Park also said that the need to improve the Pokemon Go places. Park like the familiar, the team, the humor in the classic version, and you should think more of the story and depth of the game more.

Like many interesting stories about Pokemon Go worldwide, Park posted a picture that was part show Pokemon craze Go around the world today.

A day after posting photos on Louis Park has installed restrict his personal page.
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Tormentum Review: A short but engaging adventure in a land of nightmares

Tormentum is a point-and-click adventure that recently got released onto Android. I think that the game's selling point is the is the setting and atmosphere, as well as the puzzles and choices as it really delivers on dark and creepy. There's other areas where it comes up short though, but those issues are nothing that destroy the experience, nor are they anything that can't be fixed.
The story of the game centers around my character, who is without any name or physical description. I simply am cloaked and hooded, so apart from the story, I'm am who- or whatever I'd like to be underneath, though this is revealed and clarified at the end,  though he ending did feel a bit abrupt. The story begins with my awakening in a cell, akin to an oversized bird cage, that dangles freely beneath a dirigible in flight. This is where I find out that I'm, more or less, under arrest, and I learn this from an NPC that's as caged as I am. It's also where I find out that I have no memory of what I've done (or not), and I'm apparently in for a rough ride, regardless.
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What proceeds from there is a mysterious narrative that is frequently punctuated with puzzles. Typical puzzles include things such as arranging cogs to enable a machine or lock to function, replicating a particular sequence, arranging objects into a certain order, and so on. The game is broken up into three sections, with each section having multiple rooms. I moved back and forth between rooms, either collecting items, or using them to solve the aforementioned puzzles that then allow to access more rooms, and and eventually graduate to the subsequent section.
Tormentum also forces the player to make moral choices through out the game, and they arrive in unexpected forms. Some are more obvious, such as whether or not to take a life, but as often as not, they can also be a bit more obscure. The choices I made as a player impacted the ending of the game. Since Tormentum only has a single save file, my choices were cemented in as soon as I made them, with no going back. My only recourse would be to nuke my progress and start completely over, which can be done st any point from the game's settings. All told though, thus combination of puzzles, moral choices, and a store made piece-by-piece for an intriguing experience, and kept me searching for more.
The gameplay is a straight point-and-click format. I have a pouch in the lower right-hand corner, and tapping on it reveals the items currently in my inventory, that I can then tap on them from there in order to be used. In the other bottom corner, I have a sketch pad of sorts, and tapping on it reveals images that my character sketches for later use. These include anything ranging from blueprints to visual clues that help solve puzzles. Admittedly, it was kind of cool to have that angle, both items to use as well as a sketchpad for reference.
Tormentum's narrative is driven exclusively through text and the somewhat static visuals. There are some animations (and I noticed an occasional stutter with them), but they're usually reserved for puzzles (such as in resolving them), watching what happens after they're solved, or an occasional background element such as burning touches, trails of smoke, dust motes in sunbeams, where these elements are moving on screens that otherwise don't. Even when I saw things moving, they felt like two dimensional elements that were simply layered one over another. My first thought when I saw that type of animation was "diorama". I don't mean that as a slight either, as I have fond memories of playing similar games on PC, but that was LONG ago, and that style doesn't impress anymore.
It's also why I am stressing the game's atmosphere. The images look dark and nightmarish, but they lack a measure of depth and movement that could add another layer to what they're going for. Add in the text-only narrative, and things feel a bit flat at times. The imagery is very cool, and it's all got a look that's both unified and quite dark. They work, but in still-image sort of way. The soundtrack is instrumental that was creepy and moody as well, so that was another compliment to the experience.
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I guess the best way to summarize this would be that the game's appeal would be for fans that like a focus on story, moral choices, and to a degree, the atmosphere. With visuals that are flat and don't move much, gamers wanting strong visuals might be disappointed with this one. That being said, I enjoyed my play through of it, despite the flat look. Tormentum is currently available for a flat $4.99, though this is just the sale price in celebration of the game's launch. After this period ends, it'll jump up to $6.99.

Monday, July 4, 2016

New free games - Sword Art Online: Hollow Realization Collector's Edition Has Exclusive Kirito and Asuna Figurines

New free games - Sword Art Online: Hollow Realization will be released for the Americas this fall.

Bandai Namco has revealed a special PlayStation 4 collector's edition of Sword Art Online: Hollow Realization for the Americas. With an MSRP of $149.99, the special edition will include exclusive Kirito and Asuna figurines, each one standing at six inches tall.


This collector's edition will also include a custom steelbook case, two-disc soundtrack, blu-ray bonus disc containing "special contents", mini-posters, decal sheets, art book, and a copy of the game. Sword Art Online: Hollow Realization is scheduled to release this fall for PlayStation 4 and PlayStation Vita, although the collector's edition has only been announced for the former. Check out full reviews to update everyday about new games 

The title is the fourth entry in the Sword Art Online series of games, based off the popular Sword Art Online light novel series that has gone on to spawn a manga and anime series. In Hollow Realization, players will assume the role of series protagonist Kirito as he enters an open world named Ainground. The game is being produced in partnership with Reki Kawahara, the creator of the Sword Art Online series.Hollow Realization will feature a brand new battle system, with a party of four players able to use sword skills and work together to chain attacks. New monsters will also be introduced in this game, and an online multiplayer mode has been confirmed. Characters Asuna, Leafa, Sinon, Lisbeth and Silica will appear in the game.
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Resident Evil 7: Biohazard Demo Breaks Records update reviews, video game reviews

Reviews: Beginning Hour has been downloaded over two million times globally.

Capcom has announced that Resident Evil 7 Teaser: Beginning Hour has set the record as the most downloaded single-player PS4 demo in the first week of its release for North America. The demo has hit 2 million downloads globally, despite it only being available to PlayStation Plus subscribers.

Beginning Hour is a prologue, but will not be part of the full Resident Evil 7 Biohazard game, which will feature a different protagonist. The demo houses a number of seemingly unsolved mysteries, one of which Capcom recently debunked.

Resident Evil 7 is scheduled for release on PS4, Xbox One, and PC on January 24, 2017. GameSpot recently interviewed Resident Evil 7 producer Masachika Kawata at E3, who talked to us about what the full game will actually be like. Kawata was also producer for Resident Evil: Revelations, and Umbrella Corps.

Kawata confirmed that the game represents a "return to horror" for the series, although combat and gun-play will also be present. The game will be playable from start to finish using PlayStation VR. As for the story, we know that the game is set after the events of Resident Evil 6, and takes place in a modern day setting. The story centres on a "foreboding, derelict plantation mansion in rural America. Players must explore and survive the horrors within the mysterious, sprawling estate. Check out video game reviews to update faster

Reviews about Massive Battlefield 1 Data Dump Reveals Weapons, Gadgets, Maps, Story Chapters ...

Everything you could possibly want to know about Battlefield 1 full games review bellow.

Battlefield 1's closed alpha has been data-mined, revealing the chapters titles of its single-player campaign, character names, weapons, gadgets and more. The information was dumped on Reddit by a user named Lobix, along with an apology to the game's developer and publisher: "EA & DICE, I'm sorry <3."

Based on the leak, it looks like the single-player campaign in Battlefield 1 will have seven episodes, including a prologue and epilogue. A total of 20 chapters make up these episodes.

Special dog tags will be awarded to players that complete "The Road to Battlefield 1" missions in Battlefield 4 or Battlefield Hardline. These will also be given to those that own a previous Battlefield game, attended a Battlefield 1 event in real life or online. There's also dog tag awards for those that participated in the closed alpha or open beta for Battlefield 1.

The list also suggests there will be over 30 weapons, ranging from handguns to tankers, boats, "behemoth weapons," and "cavalry weapons."

In terms of gadgets, there's the usuals such as mines, grenades, medic bags, and ammo crates, as well as gas masks, and flare guns, among others.

There's also a list of maps, melee weapons, game modes, camos, and you can hear exclusive sounds from the game. We won't post these in any further details to avoid spoilers, but those interested in seeing these can click here.

Battlefield 1's release date has been confirmed as October 21, or October 18 if you preorder a special version. The previously reviews confirmed Battlefield 1 open betalaunches "later this summer."

LEGO Star Wars: The Force Awakens


Games review Star Wars: The Force Awakens is a cultural juggernaut, but it isn't without its detractors. It may be a rollicking adventure, many say, but a lot of it feels like a retread. Characters, locations, and story beats echoed those of the very first Star Wars film, with even the movie's creators acknowledging that there were many (deliberate) similarities between the two.


Much the same can be said about Lego Star Wars: The Force Awakens. As the newest entry in the long-running Lego series, there's more than a touch of the familiar about this game. It's gameplay, puzzles, and basic structure are all well worn, and even some of that trademark goofy Lego humor is starting to feel a little predictable. No surprises doesn't necessarily mean no fun, however. This game isn't a mold-breaker in the same way the superior Lego Dimensions was, but it delivers on its core promise of being an engaging, fun, and charming title that's imminently suitable for families. It's also goofy enough for adult fans of Star Wars to get a few giggles out of.

Lego Star Wars: The Force Awakens follows the plot of the movie closely, allowing you to play through many memorable sections from the film like the desert planet of Jakku, the lush forests of Takodana, the ground (and the skies) of Starkiller Base, and more. You can play as dozens of different characters from this movie and other Star Wars films, but for the bulk of your first run through of the game's story mode, you'll be in charge of key characters from The Force Awakens such as Rey, Finn, Han Solo, Chewbacca, Poe Dameron, and BB-8.

Befitting a title aimed at young children, character controls are simple, and with unlimited lives and immediate respawns, there's no real penalty for death. As is standard with the Lego games, many characters have unique abilities which are used to solve puzzles or access specific areas. Rey, for example, can use her staff as a lever to activate some switches, while Chewbacca is armed with explosives that can destroy certain structures.

None of it is too challenging; the game specifically tells you which characters to use to overcome obstacles, and even the more obtuse puzzles usually just involve finding the right object in the world to destroy in order to "build" a new Lego structure. But the fun--as in previous Lego games--is in the way you'll have to swap between multiple characters to achieve objectives, such as using BB-8 to maneuver a winch whilst regularly swapping out to Finn to build the rails for the winch to run on. Lego games are built for co-op enjoyment, and The Force Awakens is no different. The puzzles are just hard enough that younger players will require adult assistance to solve, making it an ideal game for some outstanding kid/grown-up game sessions. 

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There’s also a new mechanic added to puzzle-solving--the ability to "choose" which Lego structures to build (and the order in which to build them) to solve some puzzles--which adds little to the overall experience. Despite the potential for interesting solutions or a greater variety of outcomes, this new mechanic usually just results in different animations that lead to the same conclusion. It's window dressing and adds rather little to the Lego formula.

Combat is the weaker half of Lego Star Wars: The Force Awakens. Most enemies in the game can be defeated through simple button-mashing, save for a few bosses that require some loosely timed quick time events to vanquish. There is one new addition to battles here: in some levels, characters can duck behind cover and shoot at enemies (like a Lego version of Gears of War). But the game's concessions to a younger audience make this addition challenge-free. Hitting the left trigger automatically targets an enemy, so there's never any need to actually aim.


That formula may be well traveled by now, but it's still a pleasant one to experience, even though a lot of your enjoyment will depend on your affinity for the Star Wars universe (and The Force Awakens in particular). "Charm" is a word oft-used to describe the Lego series, and it's still appropriate here. Simple though they might be, I still found delight in many of Lego Star Wars: The Force Awakens' levels. It was exciting flying Poe Dameron's X-Wing above the lakes of Takodana and over Starkiller Base's thermal oscillator, dogfighting against waves of TIE fighters amidst chatter from my fellow pilots. I also loved controlling both Rey and the stormtrooper she Force-controlled in the movie to escape her imprisonment from the First Order.
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And while the goofiness in which the Lego games approach their source material has now become somewhat rote, it still elicited several laughs from me. It was funny to hear some ambient chatter from two stormtroopers about one of them achieving a 3 out of 10 ranking in a recent target practice session (a new record, apparently), and I laughed out loud when Kylo Ren, during that pivotal scene in the snowy forest, bemoans not simply walking over and picking up that fallen lightsaber. Trying to use the Force, he says, was just "cooler." And I swear there was a gag directly referencing a "secret" cameo within the film (that is, a cinematic spy who played a stormtrooper in The Force Awakens). It's little asides like this that make the game enjoyable for grown-up gamers despite the simplicity of play.

There are even several extra levels that expand on the events from the film, including a pre-film timeline rescue of Admiral Ackbar from the First Order's clutches and another detailing exactly how Han Solo and Chewie secured those Rathtars in the first place. For Star Wars fans, these are exciting (and apparently canonical) additions, and it's given more authenticity by the inclusion of nearly the entire cast of The Force Awakens, who recorded new lines of dialogue for the game. It's wonderful if you're a Star Wars completionist, but it's also annoying as these new, non-film levels are hard to access. They're locked away until you earn the requisite number of gold bricks within the game, so you're going to need to play a lot of Lego Star Wars: The Force Awakens to experience them all.

Playing a lot of Lego Star Wars: The Force Awakens won't be a chore, though, especially if you do have a younger partner to take with you on your galactic journey. These Lego games are confectionaries now, little candies that don't have a huge amount of substance but are enjoyable nonetheless. Lego Star Wars: The Force Awakens doesn't really take you to a new galaxy far, far away, but it's still a pleasant journey. [Full reviews]

The Solus Project Review

Reviews, the Solus Project is a survival game with a mysterious story to tell. You play as an explorer who crash lands on an alien planet during a search for mankind's next home, and with your survival on the line, you have to traverse a strange, deserted world and find a way to communicate with other voyagers. Along the way, you discover the land isn't as benign as it first seemed; it houses numerous dark secrets. It's an interesting premise that's ripe for excitement and intensity; however, it doesn't come together in a satisfying story and is rarely, if ever, engrossing.

The world you're stranded on is bleak and desolate, and the area you explore is a collection of islands, so much of what you see are coastal areas with beaches and large cliffs. You'll also explore creepy caves, which are nigh impossible to navigate without a source of light. The environments don't look particularly outstanding, but some of the weather effects can deliver moments of awe. The first time I saw a tornado, I was left with my mouth open in astonishment. The weather can be daunting and dramatic, assisted by music that swells and crescendoes with the wind. Tornadoes are joined by meteor showers and lightning storms, but the danger of the extreme conditions was moot--it wasn't hard to avoid death at the hands of the vicious weather. Check out games review to see full reviews games


The story is delivered through brief and infrequent monologues, and through stone tablets that your computer-like device translates. Much of the storytelling is also conveyed through audio logs your protagonist records. But despite the fact that you come across notably crazy sights, your character almost never acknowledges them when delivering her verbal assessments, focusing instead on minor, seemingly mundane details.

While there isn't any combat to speak of, you are in a constant battle to survive, and it's crucial that you stay on top of your hunger, thirst,fatigue, and body temperature. You regain health by sleeping or consuming special items. Monitoring temperatures is a critical task as it's easy to succumb to hypothermia or heat stroke, which can quickly put your life in jeopardy. With the right supplies, you can generate heat or cold as needed. Despite having to manage a host of physical conditions, survival comes easy as long as you pay attention, which unfortunately undermines any feelings of desperation the game attempts to evoke.

Your primary objective during missions is typically to get from point A to point B, and though you regularly come across puzzles or obstacles, they're usually easy to resolve. You have access to tools that can help you complete certain puzzles, like a hammer that can break down walls or a teleport device that shoots discs you can teleport to. Some puzzles can be solved through remembering patterns, while others require you to use the teleport device. However, my solutions often felt like I was cheesing my way through the game. In a lot of cases, I would hammer the jump button to slowly but surely make my way up a mountain or constantly shoot the teleporter discs until one finally made it through a crack or over a wall, which would allow me to teleport to them, then move on. Instead of feeling smart after solving a puzzle, I felt like I achieved the solution by pushing on something over and over until it worked. 
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Sometimes you're left to explore rather than chase a distinct objective, and this isn't immediately a bad thing, but The Solus Project does little to inspire you to roam the planet's open spaces. At best your curiosity is rewarded with supplies, tools, or slight stat improvements. I never found myself struggling to survive, so many of these items ended up sitting in my inventory. There are times when you come across items that seem initially useful--like a rope that can be used for climbing--but you may never find a practical use for it. The Solus Project pushes you to explore, but it fails to reward your efforts in meaningful ways.

The Solus Project tries to bring story and survival together in an engaging way, but it ultimately falters in this attempt. It has moments of wonder, but they're divided by what is mostly monotonous wandering from place to place. It's a disappointing game with a lot of missed potential, and it doesn't convey a good story or the rewarding feeling of surviving against the elements. Check out here car driving games to explore other games

Sunday, July 3, 2016

The Division: Underground Expansion Review

Subscribe for the latest gaming news and the latest video game reviewsThe Division has undergone several transformations since itfirst launched back in March, but the core shoot-and-loot setup has remained an exhausting time sink that's both aggravating and exhilarating. Whether you're still smitten with its grindy gear hunting or surrendered to its bullet sponge enemies months ago, the game's first paid expansion--Underground--offers an enticing package that includes new gear sets, a third Incursion, and an entirely new way to engage the game: Underground Operations.

According to the simple yet sound story framing, the forces you fought during the campaign have since regrouped in New York's labyrinthine subway system, and it's up to you to flush them out. The resulting missions play like a strictly cooperative PvE version of the more PvP-focused Dark Zone, though Underground's operations function more like a new mode than a new area. Operations take place away from the open-world setting in randomized "dungeons," allowing for discrete, repeatable missions with adjustable difficulty and gameplay variables.

Despite being randomized, levels end up looking just as detailed as the desolate city above, with creepy lighting and believable destruction throughout. Areas seem to fit together naturally, too; though I encountered a few strange bottlenecks and began to recognize certain reused sections after several hours, I was consistently impressed with the variety of the level layouts. And although Underground's tunnels are populated with the same enemies you fought topside, they've developed some new tricks that noticeably impact the flow of combat, namely alarms, environmental traps, and jammers that disable your special abilities.

For even greater variety, you can apply any combination of Underground's five "Directives" to any mission. Each one handicaps your team in some way--from disabling the mini-map and directional damage indicators to steadily draining your health as you play--but all of them grant you bonus loot and XP if you're successful. It's a clever way to add an enjoyable, optional challenge and extend Underground's longevity. Unfortunately, Underground forces you to unlock new Directives one at a time over the course of many, many hours. Given that you can only tackle these missions if you're already a veteran player, this arbitrary gating feels like pure padding.

The one upside to the padding: Underground's operations are probably the most reliable source of quality loot in the entire game. Every mission ends with a boss and a loot chest, both of which tend to yield high-end weapons or better, and every time you level up, you're gifted a cache containing a random item. Anyone who's spent days grinding through dailies in order to earn a high-end gun knows exactly how exciting this is, especially since Underground also adds four new armor sets.

For the uninitiated, equipping two or more items from the same set unlocks special stat bonuses. In this case, those bonuses boost particular playstyles, subtly but smartly encouraging you to carve out a specific role. One set aids support players by improving the effectiveness of the health station, for example, while another helps damage-dealers by reducing reload times. Each set offers something unique that's worth working towards, which--combined with the addition of weapons and items with a 240 gear score--makes The Division's loot meta-game alluring again. The one annoying drawback to Underground's generous reward system: desirable vendor items still require Phoenix Credits. Even though I had a stash full of high-end weapons, I didn't have enough Phoenix Credits to buy items or blueprints since there's still no way to sell gear for anything besides basic currency.

If all this talk of gear scores and Phoenix Credits has you confused, don't worry: Underground actually provides a reasonable re-entry point for lapsed players. You'll be miserable the first couple hours as you try to figure out how the game's changed, but if you overcome this opening hurdle, Underground's gear rewards will catch you up quickly. Solo players be warned, though: every Underground mission is a "no respawn zone." If you die without anyone around to revive you, you'll be booted back to base. Honestly, it's not worth playing alone. Click here to see full reviews

Beyond its random dungeons and added gear sets, Underground's other major addition is The Division's third Incursion, Dragon's Nest--which, despite some cheap, fiery nonsense, is the strongest of the three. This time around, the usual grenade spam is also accompanied by stealthy, speedy RC cars that explode into flames and, if you're under 200 gear score, will probably down you in one shot. You also have to deal with four simultaneous bosses who emerge from all four corners of a rooftop arena, all while snipers and shotgunners consistently drive you out of cover--pretty frustrating considering The Division's health and damage systems rely on players being able to remain in cover and move tactically between obstacles. I had more than one team give up and disband, which forced me to replay the early portions of the mission with a new squad.

In a perverse way, however, the extreme challenge is a good thing. It forces your squad to work together and potentially makes all your loot hunting pay off. I had a respectable 188 gear score when I first attempted the Incursion, but still got repeatedly massacred, as did my teammates. When I tried again later after raising my score to 205--completing a new gear set in the process--I finally managed to dodge enough deadly RC cars to rip through those four bosses. Plus, the final room--which requires you to flip switches while avoiding entire sections of the floor as they burst into flames--is more thoughtful, creative, and distinct than anything we've seen from an Incursion before. It might be a pain, but Dragon's Nest is definitely a step in the right direction.

And though not technically part of the paid expansion, it's worth noting The Division's sweeping 1.3 update launched right alongside Underground, adding new weapons, one additional gear set, a special Dark Zone bracket just for players for a gear score of 231 or higher, a Heroic difficulty option for two existing missions, the ability to recalibrate weapon talents, and more. Overall, the 1.3 update so far seems to be a resounding success, balancing out some of the odd changes implemented in the 1.2 update without introducing any major new bugs. So whether you purchase Underground or not, you'll find a Division that's arguably more polished and balanced than ever.

But those who do pick up Underground will also find a new way to play. The core mechanics and bullet sponge enemies haven't changed, but the option to engage in short bursts of customizable, cooperative gameplay provides a hugely welcome alternative to simply replaying story missions or struggling through the Dark Zone. The unnecessary leveling system might slow the fun and solo players may suffer, but even Agents diving back in after months away can now enjoy new gameplay variations and the pick-up-and-play nature of Underground's 15- to 20-minute operations. Assuming they haven't burned out entirely, that is. Check out new free games to dowload and play