Thursday, November 24, 2016

The best Black Friday game deals

The best Black Friday game deals


The leaves are off the trees, there's a chill in the air, the ground is covered with a sparkling layer of frost, and it all adds up to one thing: The Steam Autumn Sale is live! Check out my list of fun, weird and just plain amazing fact of life I have found.

Bargains abound, as they always do in these things, but the can't-miss deal right of the top is probably Doom, which is down to a super-cheap $20/£13. Ark: Survival Evolved is also a solid choice at $15/£11, and the perennial favorite Cities: Skylines is just $7.50/£6. Chivalry: Medieval Warfare—$2.50/£1.90 Skyrim—$6.50/£3. Civ 5—$5/£7.50. Fallout 4— $20/£13. Steam says that there are currently 12,272 titles on sale, so we're not going to cover them all, but you get the idea. 

The Steam Autumn Sale runs until 1 pm ET on November 29. Give our list of the best Black Friday game deals a look, too, which we'll be updating constantly through next Monday.Would you like to get app, device and game reviews?

Wednesday, November 23, 2016

People want to know that fun facts about baby giraffe

Have you ever go to the zoo before? If you want to see baby giraffe you must be ther or somewheres in wild but zoo is most place people will come to watch a lot of animals. We all know giraffe but they have many factoflife and we need to know that facts.
Fun information and facts about giraffe for kids
Fact #1
The giraffe is the tallest mammal on earth. New-born baby giraffes are even taller than mosthumans. And males can grow up to 5.5 meters (18 feet) tall.
Fact #2
The neck of a giraffes is too short to reach the ground. So it has to awkwardly spread its front legs or kneel to reach the ground for a drink of water.


A giraffe face
Fact #3
Like snowflakes and human fingerprints, no two giraffes have the same spot pattern.
Fact #4
Baby Giraffes can stand within half an hour of being born. After only 10 hours, they can actually run alongside their family.

A baby giraffe
Fact #5
Giraffes only need 5 to 30 minutes of sleep in a 24-hour period.
Fact #6
Giraffes only need to drink once every few days. Most of their water comes from plants they eat.
Fact #7
The idea that giraffes make no sound is untrue. When giraffes snort, bellow, hiss, etc, they make flute-like or low pitch noises beyond the range of human hearing.
Fact #8
Before mating, the female giraffe will first urinate in the male's mouth.


Giraffe couple in love
Fact #9
Giraffes are ruminants. This means that they have more than one stomach. In fact, giraffes have four stomachs, the extra stomachs assisting with digesting food.
Fact #10
Drinking is one of the most dangerous times for a giraffe. While it is getting a drink it cannot keep a look out for predators and is vulnerable to attack.
Fact #11
Male giraffes sometimes fight with their necks over female giraffes. This is called “necking”. The two giraffes stand side by side and one giraffe swings his head and neck, hitting his head against the other giraffe. Sometimes one giraffe is hit to the ground during a combat.
Fact #12
A giraffe's habitat is usually found in African savannas, grasslands or open woodlands.

Fact #13
The hair that makes up a giraffes tail is about 10 times thicker than the average strand of human hair.
Fact #14
Giraffes have a great sense of sight and smell and are able to run at speeds up to 35 miles per hour.

Fact #15
However, a baby giraffe in the wild is vulnerable because it has a shorter gait and is unable to keep up with the herd if a predator is detected. In the days and weeks following a birth, a mother giraffe will sometimes leave her baby hidden in tall grass for a few hours while she eats and roams.
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Friday, November 18, 2016

The American Dream: videogame about living life with guns

The American Dream: videogame about living life with guns

The American Dream is a videogame about living life with guns. In other words, one must eat donuts with guns, perform quality assurance with guns, go bowling with guns, and take dates to the prom with guns. Developed exclusively for VR, it’s the work of Screencheat studio Samurai Punk, a young outfit based in Melbourne, Australia. 


Melbourne is far away from America – the country whose gun laws are ostensibly being satirised. As it turns out, The American Dream wasn’t really borne of the studio’s desire to make a statement about US gun laws. Instead, the concept has its origins in something more meta, namely the rarely-dwelled-upon fact that in first person shooter games, it’s usually only possible to shoot things. Sometimes, the only way to open doors or flick switches is to shoot them. Guns are the most useful tool in a videogame character's arsenal.

“It started out as an introspection I was having with a lot of FPS games that I’d played,” Samurai Punk artist Nicholas McDonnell said. “I’ve played a lot, I’ve made an FPS game, and I was getting a bit confused as to why I was doing so much of that. 

“Historically, most FPS games come out of the US. When [graphical leaps] allowed us to, that’s the first thing we did: we started making shooting games. It became a North America-themed game when I figured out it’d be a good lens through which to demonstrate that. Obviously, when you start talking about guns, the conversation about America comes up a lot.”

The American Dream takes the form of an on-rails shooter travelling through a theme park roughly modelled on Disney’s Epcot Center, an attraction dedicated to technology and a "brighter tomorrow". In The American Dream, the attraction is a means for gun manufacturers to demonstrate their wares. These shills want you to see that guns can be used for more than just killing living creatures. Indeed, guns can be used for everything, according to the gun shills, and the game is basically a collection of vignettes forcing the player to learn how this might be achieved.

In the short demo I played, I was ensconced in a cot and forced to answer a questionnaire with my gun. Then I needed to attract the attention of my mother with my gun. Later, I had to work as a quality control worker, which involved me making holes in donuts, and removing gross looking donuts off conveyer belts... with my gun. These are very simple demonstrations of the concept: I dual wielded pistols during my playthrough, but the game will also feature machine guns and shotguns.

“We were experimenting with different guns that allow us to do different [types of] gameplay, because in this game, a gun isn’t a tactical advantage in a certain situation, they function more like different tools for life,” McDonnell said. “We have to try to abstract what a long rifle provides gameplay-wise, as opposed to a pistol, which is small and light and easy to handle.
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One of the neatest aspects of The American Dream is its reload system: basically, you need to bang the butt of your gun on a button in order to trigger a magazine dispenser, which itself triggers a short slow motion sequence, during which you need to capture it in your weapon. It ties into one of the important tenets of the game: the studio couldn’t have the player use their hands to reload a weapon, because you’re not meant to use your hands. Guns are meant to do everything, but crucially, in The American Dream, guns are never used for violent means.

“We have to do the ‘don’t make guns violent’ pass [on every vignette], because the game is all about making guns non-violent,” McDonnell said. “You can’t say ‘don’t make the boss angry, he has a gun and he’ll shoot you’ because that doesn’t work. The universe we’re creating is one where guns are perfect, they’re like a multi-tool, they can solve all your problems and they don’t shoot people.”

It’s an amusing concept, and during the 20 minutes I spent playing The American Dream, I found it much funnier than I expected. I did initially question the ability of three young Australian developers to handle this idea effectively. I feared it'd be overly dogmatic, or celebratory, or else totally tone deaf – but taken as a lighthearted critique of first-person shooters, it works. 

Will it work as a game, though? Despite the fledgling status of VR, audiences are already growing tired of bite-sized games like The American Dream. And yet, that reality means games are provided the luxury of playing with simple concepts that might not gel in a larger, more time-intensive game.

As for McDonnell, he reckons that’s just where the tech is at. “As a person playing VR a fair amount at the moment, I think [this type of game prevails] because the tech isn’t 100 percent there in terms of comfort and long term use. They all have their own quirks: if you wear glasses you can only really use PSVR because the others don’t have enough space. The Oculus is a bit bright, and hurts your eyes after a certain amount of time. It’s not the kind of platform that you feel comfortable with for a long time.

“Because of the nature of the platform, I think bite-sized content works best right now and I don’t think that’s a negative,” McDonnell said. “To some extent it’s actually great because it means you can create stuff and succeed with it in a manner which you’d get abused for on another platform. That’s where we ended up with walking sims. They were getting abused because they were short form – and they wanted to be – and in our case it’s the same. We’re trying to do something with our game which wouldn’t be effective on another platform." Would you like to get free online games for kids?

The American Dream is due to launch in 2017.

Tuesday, November 15, 2016

Dishonored's exotic new setting - Dishonored 2

Dishonored's exotic new setting - Dishonored 2



The first location you visit in Karnaca is the Campo Seta Dockyards. This is a neutral zone, meaning you can move around without having to worry about being hassled by the Duke’s guards. Your mission is to find a rail car heading the Addermire Institute, but it’s worth taking some time to explore the streets first. The docks are bustling with people, and talking to them is a great way to learn about this strange new country.




As I was doing this, I noticed how incredible the characters look. And not just the main cast, but random people on the street too. The stylised art in the first game was wonderfully distinctive, but the sequel has taken it to the next level. The faces still look hand-sculpted, almost like caricatures, but they’re now rendered with an extra layer of beautifully grotesque detail. The rough, weathered faces of Karnaca’s citizens, from dockers to aristocrats, reflect the ugly world they live in and the ugliness of their lives. Get game, app reviews and free online games for kids, for girls and others.

“Karnaca is the home of a variety of ethnic groups with distinctive faces,” notes Arkane Studios art director Sebastien Mitton in a character art gallery on Bethesda’s website. “Clothes are well-cut and tailored, while faces are rough and have stories to tell. Clothing is a medium to show a character’s position in society, but what’s fundamental is the person wearing it. That attention to detail raised the quality to an unexpected level, where all the city’s inhabitants have a backstory and truly fit within their environment.”

“When we create character art for Dishonored 2, it’s important to keep the little details in mind,” he says. “Where is this character from? What line of work are they in? What sort of a person are they? From the shape of Emily’s cuff-links to the musculature and weathered faces of our characters, we take everything into consideration. All these things ultimately affect the way we design each and every one of our characters. And with a location like Karnaca, where people from all over the world have settled, we’ve assembled a diverse cast of strange and fascinating individuals.”



To create these portraits I used Ansel, Nvidia’s new screenshot tool. If you have a supported GPU you can access it by pressing ALT+F2 in-game. Sometimes you get a black screen, but restarting the game seems to fix it. And it’s only when I started zooming in with this that I realised just how obscenely detailed the faces in the game are. The realistic skin shaders lend the exaggerated features a tangible texture, but it doesn’t send them tumbling into the uncanny valley. These characters will still look great in ten years, because Arkane understands that strong art always trumps photorealism.

Before the artists render a model in 3D, they use concept art as the basis for a clay sculpture. This unusual system is what gives the faces that unique hand-crafted look. “Clay sculpting allows the artists to set the look and anatomy of a subject after the 2D concept and before the 3D modelling,” says Mitton. “This saves time for the 3D modellers and helps unify the look of the characters.” The time-saving point is interesting, explaining how Arkane are able to give even the most generic NPC an interesting face.
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Interestingly, one of the only characters in Dishonored whose face isn’t scarred or gnarled in some way is The Outsider, the supernatural being who grants Corvo and Emily their powers. I interviewed creative director Harvey Smith recently about the making of Lady Boyle’s Last Party, which you can read in this issue, and he suggested this was intentional. Perhaps to highlight his other-worldliness. It’s attention to detail like this that makes Dishonored’s world, and the people who live in it, so compelling.

Dishonored 2 is a remarkable artistic achievement. Karnaca is entirely fictional, but feels like a real place with its own rich culture and history. From the architecture to individual props like typewriters and lamps, everything has been carefully, lovingly designed to feel like it has a place and a use in the world. And this obsession with the small details extends to the people who live there, whose storied, weather-beaten faces are as important a part of Arkane’s exquisite world-building as anything else.

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The 25 best legendary cards on Hearthstone

Let's have a closer look at the 25 best legendary cards on Hearthstone


Now updated to reflect the Karazhan meta. Find out what happened to Yogg and where Barnes landed! 
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With the dust barely settled on this year’s World Championship, and the new Mean Streets of Gadgetzan set due to arrive in early December, Hearthstone meta is relatively stable. So now seems a good time to re-evaluate the game’s most powerful legendary cards. For this latest update to our list, I polled my fellow casters and the pro players competing at BlizzCon. The results reflect the cards currently playable in the Standard format, up to and including the One Night in Karazhan adventure.

For many Hearthstone players, particularly newer ones, deciding which legendary cards to craft with your hard-earned dust is a stressful experience. 1600 dust isn't easy to come by, and the setback from crafting a card which ends up being useless can be potentially devastating.

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To help guide your crafting decisions, I asked our experts to rank their top 25 legendary cards. Using their input, combined with my own expertise, I've created a list that represents a comprehensive guide to which legendaries you need. Just start at #1 and work your way back until your collection is bristling with power.

The plan isn't quite that simple of course. If you're looking to play a specific deck, or favour a particular class, you should give extra weight to the legendaries that are core to those decks. You should still pay attention to the cards listed highly here due to their versatility, since those will go the furthest to increasing the power of your collection overall. 

As ever, we’ll be updating this list once the most powerful cards from the new set have made their mark.
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Tuesday, September 20, 2016

SENSOR LIGHTS ARE A GOOD FORM OF SECURITY

When it comes to security, there is no better form of lighting that motion sensors. These are generally activated when someone is in your home when they shouldn’t be or walking around your home whether it’s in the garden or along the drive. The lights will switch on immediately illuminating the area where said person is deemed to be, and alert you of their presence. While these should always be coupled with indoor motion detectors, motion sensor lights are a great way to begin upping your home’s security from intruders.

Ultimate Control
The technology that many motion sensor lights contain, mean that you’re certain to get the ultimate control at all times. Motion sensor flood lights act as a great deterrent, even if there may not be anyone on the property at the time. With some forms of flood lighting, you may be able to set a timer for these lights to come on, even when you’re not at home and there is no motion detected, in order to warn any potential intruders away. With LEDs, you can do this from your phone or tablet, with an inter-connected security system that gives you the ultimate control when it comes to your security.

Durability
One of the best thing about motion sensor lights, if they’re fitted with the right bulb, is that they can be relatively durable and long lasting. LED strip lights that last may be a choice for some, and other LED bulbs are always a great choice, as they can last for around 30 years without needing replacing. Although motion sensor lights may switch on and off repeatedly at some points, this will not cause an LED light to bulb, as they are made to withstand a lot of use and remain intact. LED lighting is an exceptionally durable form of lighting, and they can be used in a range of different weather conditions. With bright lighting and long-range LED’s are a fantastic form of lighting for outdoors.

Motion Sensing
When someone is in close proximity of your home, your motion sensor lights should switch on. However, some only trigger when the intruder walks across the sensor, rather than when they’re somewhere around the light. If they’ve done their research this means that they may know where they should and should not walk in order to not activate the light. Nevertheless, some motion sensors have 360 degree censoring capability, which reaches out for distance and looks all around including underneath and behind it. Simply, these are the best when it comes to maximising your home’s security levels.

Wattage Capacity
A lot of LED lighting and some forms of motion sensor lights that aren’t LEDs have a high wattage capability in order to ensure that there is a long range when it comes to lighting up where the intruder may be. This allows the person in the home to have the earliest notification of an intruder possible, and while it may be a false alarm, you can never be too safe. Wattage capacity is particularly important, particularly when it comes to surge protection, which will make sure that your investment is protected at all costs from things such as power tools and lightning strikes.
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Friday, September 9, 2016

Facts You Didn't Know About Mice

Check out our range of fun mice facts for kids. Would you like to see this animal facts? Learn about what their whiskers are for, what a mouse eats, how many species of mice there are and much more.

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  • Mice have a number of predators including cats, wild dogs, foxes, birds of prey, and snakes.
  • In the wild, mice are herbivores that eat all kinds of fruit and grains from plants.
  • Mice tails can grow as long as their bodies.
  • Mice use their whiskers to sense changes in temperature and to help feel the surface they are walking along.
  • Mice build very complex burrows with long entrances and many escape routes. They are very clean and tidy rodents with their burrows often having separate areas for storing food, sleeping and going to the toilet.

  • A mouse eats 15 - 20 times a day. Therefore they usually build their homes close to food sources, tending to only travel up to 8 m from their burrows to find food.
  • Mice are intelligent creatures with complex levels of communication, which is both vocal, often beyond the auditory range of humans, and odorous.
  • It is thought that mice empathise with other mice. They are able to sense the experience of other individuals and this deeply affects how they themselves feel.
  • Mice have facial expressions which communicate their mood to others.
  • Mice are keen explorers. They find inventive ways of feeing satisfying their curiosity to investigate such as squeezing through tight gaps and biting through obstacles with their strong teeth. Also see tigers facts
  • Mice are incredibly clean, tidy and organised. Within their intricate underground homes they have specific areas for storing food, going to the toilet, and for shelter.
  • Mice like to stay close to their home and usually only venture up to 3-8m away from their nest in search of food.
  • Whiskers help mice to sense smooth and rough edges, temperature change and breezes.
  • Mice have great balance and can walk along very thin pieces of rope or wire. They can even scale rough vertical surfaces.
  • Mice can jump down 3-4m without injuring themselves.
  • The mouse is a shamanic symbol of wisdom, scrutiny, discovery and organisation.

Tuesday, August 16, 2016

Free DLC coming to Forza 6 players

Forza Motorsport 6 is the 6th Forza Motorsport and 8th overall installment in the Forza series, and was released. It's a racing video game developed by Turn 10 Studios and published worldwide on September 15, 2015 by Microsoft Studios for the Xbox One. And on March this year, Microsoft officially announced Forza Motorsport 6: Apex, a free-to-play version for Windows 10.

Forza Motorsport 6 features new gameplay elements, such rain and night racing. Also featured, is a new story mode called "Stories of Motorsport", which offers approximately 70 hours of gameplay. Forza Motorsport 6 features more than 450 cars, more than twice the number of cars in Forza Motorsport 5 game.


The Forza Racing Championship is coming to Forza 6 during the next few months, and it will be bringing free DLC with it. The Championship will be a series of online events inclusive to all skill levels, and according to the announcement, you'll be competing for "glory and real-world prizes," and "everyone has a chance to win."

Other recent Forza Motorsport 6 DLC includes a NASCAR expansion pack, and some Fallout 4 cross-promotion.

The free-to-play Forza Motorsport 6: Apex is due for release on PC with so many remarkable new games coming out in 2016, after an open beta last month. Going forward, all Forza games will be on both PC and Xbox One.

For more games reviews and news, you can check out this review journal now to update latest information in the game industry.

Tuesday, August 9, 2016

Rayman Adventures quick reviews

Instead of introducing you video game reviews as usual, today, we'll spend some minutes on Rayman Adventures, a quite famous game on mobile. Once you start the game, you won't stop it.

Despite the fact that it's not among new free games these days, Rayman Adventures has still attracted a lot of new users to download and play the game.


In fact, the infinite runner sub-genre has featured a long line of console gaming mascots. Sonic The Hedgehog is just one of the many animated gaming critters who’s hopped onto mobile devices. Ubisoft transported its lovable, no-limb having hero Rayman into a smaller game that looked just as good as their home console entries.

Rayman Adventures was incredibly easy on the eyes thanks to the fine art design done with the UbiArt Framework video game engine. This game stood apart from other infinite runners by allowing players to switch directions, which gave everyone the option to find every treasure they may have run past. The series’ signature humor is on full display and the Incrediball creatures are too damn lovable. Rayman Adventures is the most visually pleasing and entertaining mobile infinite runner of the year.

Really hope that those quick reviews on the game are helpful to you.

Monday, August 1, 2016

Games reviews roundup: Death Road to Canada; Human Fall Flat

New life, so to speak, for the zombie genre in a fun indie adventure, and a fine puzzling platformer from Curve Digital
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Death Road to Canada

PC, Mac, Linux, Rocketcat Games/Madgarden, cert: N/A

So popular has zombie fiction become that the variety of themes in the genre has become surprisingly expansive, but it is a bounty of lore that has been ruthlessly plundered by game designers. The indie team behind Death Road to Canada, however, appear to have found an relatively untapped seam in the archetypes of the undead on which to hang a captivating new game.

As the title suggests, this energetic blend of action-RPG, survival adventure and interactive fiction focuses on the moment in the zombie apocalypse when the protagonists must undertake a daring road trip to sanctuary.

Here the gameplay focuses on plundering small towns for resources while fending off the hordes and making decisions in the text adventure tradition. Each play-through presents a randomly generated road trip, and when the lead survivor and any tag-alongs succumb to the undead, it’s back to the start for a different adventure. Charismatic and balanced throughout, with a charming retro aesthetic, this is a trip well worth taking. WF


Human Fall Flat

PC, Curve Digital/No Brakes Games, cert: 3

This is not a grandiose affair. Indeed, it’s really not much to look at, with simple floating environments and a blobby, nondescript main character. A good thing, then, that Human Fall Flat is, for the most part, a gem to play. A physics-based environmental puzzler, the aim is to guide almost amorphous charge Bob through various worlds, always looking for the next exit, and its precipitous drop to the next level. To get there, there are fiendish challenges to conquer using only Bob’s sticky fingers to move objects or clamber over obstacles, creative use of perspective, and some basic platforming.

Despite the simplicity of the controls, the game offers plenty of freedom in how to solve puzzles. Past the first few there’s rarely only one solution to a conundrum, making replays rewarding. However, it is let down by the lack of urgency to Bob’s quest: no reason is given beyond some faux philosophy at the start. With no incentive and some increasingly tricky puzzles, sheer frustration may drive some away. MK
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Sunday, July 31, 2016

Pokemon Go Updates Will Be More Respectful to Real-World Places

Pokemon Company rep says it's working on features that keep the game fun but also respect the world.

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Pokemon Go started rolling out a couple weeks ago, and many real-world locations have seen an influx of traffic. This is because they've been marked as Gyms or PokeStops, and many of these places want the ability to opt out.

In an interview with the LA Times, The Pokemon Company's J.C. Smith said that it's working on new features that are "appealing to the fans but also respectful of the private institutions that are affected by it." There's currently an option to request the removal of a PokeStop or Gym, but it's not an instant solution.


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"When something is really popular, we have to figure out the most respectful way to deal with it and make sure that everyone is playing safely and doing things in a respectful manner," Smith said. "It's only been two weeks since it launched, and there's been so much attention and so many people playing that it's tough to think of all the ways it could affect the world."

One place that has had its PokeStop removed is the Holocaust Museum in Washington, D.C. Other locations that have asked for a removal include the Hiroshima Peace Memorial Park and the Arlington National Cemetery. AMassachusetts man's home was also marked as a Gym, and he hopes he'll be able to move it at some point.

"It's been a lot of fun, but I think it's a good idea to try and get the gym moved," he said. "It turns out there's a great park right across the street from my house. A simple fix may be nudging the coordinates a few degrees and then everyone's happier. The neighborhood keeps the gym, and I get a little more privacy."

Pokemon Go has seen massive popularity over the past couple weeks, but both Nintendo and the Pokemon Company say they won't change their business plans because of it.

"We don't need to directly tie anything to Go for it to benefit our fans or the brand as a whole," Smith told the LA Times. "In the end, the characters are the same. Pikachu in our animated series or Pikachu in our upcoming Legendary film or Pikachu in Go are all the same."

For more Pokemon Go stories from around the world, check out games review

Wednesday, July 13, 2016

All the Pokemon Go News you cant know

Pokemon Go has made headlines all over the world, and you can check them all out here games review


Pokemon Go started to roll out last week, and with it finally making it way to the hands of people all over the world, there have been some interesting and humorous stories popping up. Some of the stories have come from warnings from the police, Nintendo's financial success, and even a picture of a mancatching Pokemon while his wife gives birth. We've collected all of these stories and compiled them below.


News From Around the World


  • Armed Robbers Target Pokemon Go Players, Police Say
  • Don't Play Pokemon Go While Driving a Car, State Says
  • Cops Offer Good Advice to Pokemon Go Players
  • Holocaust Museum to Pokemon Go Users: Please Stop Playing Here
  • Here's What We Know About That Pokemon Go Story Making the Rounds
  • Pokemon Go Players Gather at Person's House Mislabeled as a Gym
  • Astronauts Can't Play Pokemon Go in Space, NASA Says
  • Pokemon Go Player Catches Pidgey as Wife Gives Birth
  • Westboro Baptist Church Recruits Jigglypuff in Wake of Trolling
  • Pokemon Go Dev to Players: Be "Safe and Alert"
  • Pokemon Go Is Lighting Up the Music World, See Top-Streamed Spotify Songs Here
  • Pokemon Go Players in Rural Areas Upset Over Lack of Gyms and PokeStops

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About the Game
  • Pokemon Go No Longer Has Unrestricted Access to Your Google Account on iOS
  • Pokemon Go Feature Updates Discussed, Could Let You Assign Gyms
  • Pokemon Go: Everything You Need to Know
  • New Features Detailed; Here's What Updates Will Have
  • All the Known Issues Here
  • International Rollout Paused as Servers Suffer Issues
  • Devs Still Exploring Multiplayer, Say Players Will Shape The Game
  • Sold-Out $35 Pokemon Go Accessory Being Sold for Over $100 on eBay
Financial News
  • Pokemon Go Has Reportedly Made $14M Already
  • Pokemon Go Launch Lifts Nintendo Shares to Highest in Two Months
  • Pokemon Go Reportedly Bigger Than Tinder in US, Helps Nintendo Shares Rise Dramatically
  • Pokemon Go Launch Adds $9 Billion to Nintendo's Market Cap, International Release Coming Soon
Videos


  • Explore Your Town and Catch Pokemon!
  • Ponyta and Rattata Loose in San Francisco
  • Pokemon Go Beta: What Worked and What Didn't?
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US troops IS competed challenge by Pokemon Go


Has a lot of interesting stories about the Pokemon craze Go. The story of Louis Park on The Verge recently added back to the other side we see around this game, according review journal

Like many Americans at age 26, Louis Park has grown up with Pokemon. He was watching a lot of TV and play video games on it. In today's Go Pokemon craze, Park was not a bystander.

Unlike people, Park has daily work extremely dangerous: fighting alongside Kurdish forces against IS in Iraq.

Last week, Park has posted photographs of a Poké orb in hand, in front of a Pokémon, a machine gun next to the bullet box. Park wrote: "It is the first Pokémon caught in the frontline of Mosul. O Isis, fight with us in a Pokemon game. Several cannon just the way of the coward to fight it. "


Told The Verge via Facebook Messenger, Park said he had downloaded Pokemon Go in time to visit the United States last week. "I saw my friends play, so I decided to also try". Louis did not forget to boast that he was a big fan Pokémon.

He also said that he did not have time to play, while the mobile signal is very weak in the field, but that game was working well.
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Park said he used to be a Marine. By late 2014, he decided to go to Iraq to fight the IS.

However, Park said that sometimes he has spare time intervals during the day. "But it was very boring," Park said. "Everyone always comments on my posts. They say that the game Pokemon Go here can be dangerous for myself and others. Danger is sure, that war zone, but really we only have received a few attacks each day. "



Park also said that the need to improve the Pokemon Go places. Park like the familiar, the team, the humor in the classic version, and you should think more of the story and depth of the game more.

Like many interesting stories about Pokemon Go worldwide, Park posted a picture that was part show Pokemon craze Go around the world today.

A day after posting photos on Louis Park has installed restrict his personal page.
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Tormentum Review: A short but engaging adventure in a land of nightmares

Tormentum is a point-and-click adventure that recently got released onto Android. I think that the game's selling point is the is the setting and atmosphere, as well as the puzzles and choices as it really delivers on dark and creepy. There's other areas where it comes up short though, but those issues are nothing that destroy the experience, nor are they anything that can't be fixed.
The story of the game centers around my character, who is without any name or physical description. I simply am cloaked and hooded, so apart from the story, I'm am who- or whatever I'd like to be underneath, though this is revealed and clarified at the end,  though he ending did feel a bit abrupt. The story begins with my awakening in a cell, akin to an oversized bird cage, that dangles freely beneath a dirigible in flight. This is where I find out that I'm, more or less, under arrest, and I learn this from an NPC that's as caged as I am. It's also where I find out that I have no memory of what I've done (or not), and I'm apparently in for a rough ride, regardless.
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What proceeds from there is a mysterious narrative that is frequently punctuated with puzzles. Typical puzzles include things such as arranging cogs to enable a machine or lock to function, replicating a particular sequence, arranging objects into a certain order, and so on. The game is broken up into three sections, with each section having multiple rooms. I moved back and forth between rooms, either collecting items, or using them to solve the aforementioned puzzles that then allow to access more rooms, and and eventually graduate to the subsequent section.
Tormentum also forces the player to make moral choices through out the game, and they arrive in unexpected forms. Some are more obvious, such as whether or not to take a life, but as often as not, they can also be a bit more obscure. The choices I made as a player impacted the ending of the game. Since Tormentum only has a single save file, my choices were cemented in as soon as I made them, with no going back. My only recourse would be to nuke my progress and start completely over, which can be done st any point from the game's settings. All told though, thus combination of puzzles, moral choices, and a store made piece-by-piece for an intriguing experience, and kept me searching for more.
The gameplay is a straight point-and-click format. I have a pouch in the lower right-hand corner, and tapping on it reveals the items currently in my inventory, that I can then tap on them from there in order to be used. In the other bottom corner, I have a sketch pad of sorts, and tapping on it reveals images that my character sketches for later use. These include anything ranging from blueprints to visual clues that help solve puzzles. Admittedly, it was kind of cool to have that angle, both items to use as well as a sketchpad for reference.
Tormentum's narrative is driven exclusively through text and the somewhat static visuals. There are some animations (and I noticed an occasional stutter with them), but they're usually reserved for puzzles (such as in resolving them), watching what happens after they're solved, or an occasional background element such as burning touches, trails of smoke, dust motes in sunbeams, where these elements are moving on screens that otherwise don't. Even when I saw things moving, they felt like two dimensional elements that were simply layered one over another. My first thought when I saw that type of animation was "diorama". I don't mean that as a slight either, as I have fond memories of playing similar games on PC, but that was LONG ago, and that style doesn't impress anymore.
It's also why I am stressing the game's atmosphere. The images look dark and nightmarish, but they lack a measure of depth and movement that could add another layer to what they're going for. Add in the text-only narrative, and things feel a bit flat at times. The imagery is very cool, and it's all got a look that's both unified and quite dark. They work, but in still-image sort of way. The soundtrack is instrumental that was creepy and moody as well, so that was another compliment to the experience.
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I guess the best way to summarize this would be that the game's appeal would be for fans that like a focus on story, moral choices, and to a degree, the atmosphere. With visuals that are flat and don't move much, gamers wanting strong visuals might be disappointed with this one. That being said, I enjoyed my play through of it, despite the flat look. Tormentum is currently available for a flat $4.99, though this is just the sale price in celebration of the game's launch. After this period ends, it'll jump up to $6.99.

Monday, July 4, 2016

New free games - Sword Art Online: Hollow Realization Collector's Edition Has Exclusive Kirito and Asuna Figurines

New free games - Sword Art Online: Hollow Realization will be released for the Americas this fall.

Bandai Namco has revealed a special PlayStation 4 collector's edition of Sword Art Online: Hollow Realization for the Americas. With an MSRP of $149.99, the special edition will include exclusive Kirito and Asuna figurines, each one standing at six inches tall.


This collector's edition will also include a custom steelbook case, two-disc soundtrack, blu-ray bonus disc containing "special contents", mini-posters, decal sheets, art book, and a copy of the game. Sword Art Online: Hollow Realization is scheduled to release this fall for PlayStation 4 and PlayStation Vita, although the collector's edition has only been announced for the former. Check out full reviews to update everyday about new games 

The title is the fourth entry in the Sword Art Online series of games, based off the popular Sword Art Online light novel series that has gone on to spawn a manga and anime series. In Hollow Realization, players will assume the role of series protagonist Kirito as he enters an open world named Ainground. The game is being produced in partnership with Reki Kawahara, the creator of the Sword Art Online series.Hollow Realization will feature a brand new battle system, with a party of four players able to use sword skills and work together to chain attacks. New monsters will also be introduced in this game, and an online multiplayer mode has been confirmed. Characters Asuna, Leafa, Sinon, Lisbeth and Silica will appear in the game.
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Resident Evil 7: Biohazard Demo Breaks Records update reviews, video game reviews

Reviews: Beginning Hour has been downloaded over two million times globally.

Capcom has announced that Resident Evil 7 Teaser: Beginning Hour has set the record as the most downloaded single-player PS4 demo in the first week of its release for North America. The demo has hit 2 million downloads globally, despite it only being available to PlayStation Plus subscribers.

Beginning Hour is a prologue, but will not be part of the full Resident Evil 7 Biohazard game, which will feature a different protagonist. The demo houses a number of seemingly unsolved mysteries, one of which Capcom recently debunked.

Resident Evil 7 is scheduled for release on PS4, Xbox One, and PC on January 24, 2017. GameSpot recently interviewed Resident Evil 7 producer Masachika Kawata at E3, who talked to us about what the full game will actually be like. Kawata was also producer for Resident Evil: Revelations, and Umbrella Corps.

Kawata confirmed that the game represents a "return to horror" for the series, although combat and gun-play will also be present. The game will be playable from start to finish using PlayStation VR. As for the story, we know that the game is set after the events of Resident Evil 6, and takes place in a modern day setting. The story centres on a "foreboding, derelict plantation mansion in rural America. Players must explore and survive the horrors within the mysterious, sprawling estate. Check out video game reviews to update faster

Reviews about Massive Battlefield 1 Data Dump Reveals Weapons, Gadgets, Maps, Story Chapters ...

Everything you could possibly want to know about Battlefield 1 full games review bellow.

Battlefield 1's closed alpha has been data-mined, revealing the chapters titles of its single-player campaign, character names, weapons, gadgets and more. The information was dumped on Reddit by a user named Lobix, along with an apology to the game's developer and publisher: "EA & DICE, I'm sorry <3."

Based on the leak, it looks like the single-player campaign in Battlefield 1 will have seven episodes, including a prologue and epilogue. A total of 20 chapters make up these episodes.

Special dog tags will be awarded to players that complete "The Road to Battlefield 1" missions in Battlefield 4 or Battlefield Hardline. These will also be given to those that own a previous Battlefield game, attended a Battlefield 1 event in real life or online. There's also dog tag awards for those that participated in the closed alpha or open beta for Battlefield 1.

The list also suggests there will be over 30 weapons, ranging from handguns to tankers, boats, "behemoth weapons," and "cavalry weapons."

In terms of gadgets, there's the usuals such as mines, grenades, medic bags, and ammo crates, as well as gas masks, and flare guns, among others.

There's also a list of maps, melee weapons, game modes, camos, and you can hear exclusive sounds from the game. We won't post these in any further details to avoid spoilers, but those interested in seeing these can click here.

Battlefield 1's release date has been confirmed as October 21, or October 18 if you preorder a special version. The previously reviews confirmed Battlefield 1 open betalaunches "later this summer."

LEGO Star Wars: The Force Awakens


Games review Star Wars: The Force Awakens is a cultural juggernaut, but it isn't without its detractors. It may be a rollicking adventure, many say, but a lot of it feels like a retread. Characters, locations, and story beats echoed those of the very first Star Wars film, with even the movie's creators acknowledging that there were many (deliberate) similarities between the two.


Much the same can be said about Lego Star Wars: The Force Awakens. As the newest entry in the long-running Lego series, there's more than a touch of the familiar about this game. It's gameplay, puzzles, and basic structure are all well worn, and even some of that trademark goofy Lego humor is starting to feel a little predictable. No surprises doesn't necessarily mean no fun, however. This game isn't a mold-breaker in the same way the superior Lego Dimensions was, but it delivers on its core promise of being an engaging, fun, and charming title that's imminently suitable for families. It's also goofy enough for adult fans of Star Wars to get a few giggles out of.

Lego Star Wars: The Force Awakens follows the plot of the movie closely, allowing you to play through many memorable sections from the film like the desert planet of Jakku, the lush forests of Takodana, the ground (and the skies) of Starkiller Base, and more. You can play as dozens of different characters from this movie and other Star Wars films, but for the bulk of your first run through of the game's story mode, you'll be in charge of key characters from The Force Awakens such as Rey, Finn, Han Solo, Chewbacca, Poe Dameron, and BB-8.

Befitting a title aimed at young children, character controls are simple, and with unlimited lives and immediate respawns, there's no real penalty for death. As is standard with the Lego games, many characters have unique abilities which are used to solve puzzles or access specific areas. Rey, for example, can use her staff as a lever to activate some switches, while Chewbacca is armed with explosives that can destroy certain structures.

None of it is too challenging; the game specifically tells you which characters to use to overcome obstacles, and even the more obtuse puzzles usually just involve finding the right object in the world to destroy in order to "build" a new Lego structure. But the fun--as in previous Lego games--is in the way you'll have to swap between multiple characters to achieve objectives, such as using BB-8 to maneuver a winch whilst regularly swapping out to Finn to build the rails for the winch to run on. Lego games are built for co-op enjoyment, and The Force Awakens is no different. The puzzles are just hard enough that younger players will require adult assistance to solve, making it an ideal game for some outstanding kid/grown-up game sessions. 

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There’s also a new mechanic added to puzzle-solving--the ability to "choose" which Lego structures to build (and the order in which to build them) to solve some puzzles--which adds little to the overall experience. Despite the potential for interesting solutions or a greater variety of outcomes, this new mechanic usually just results in different animations that lead to the same conclusion. It's window dressing and adds rather little to the Lego formula.

Combat is the weaker half of Lego Star Wars: The Force Awakens. Most enemies in the game can be defeated through simple button-mashing, save for a few bosses that require some loosely timed quick time events to vanquish. There is one new addition to battles here: in some levels, characters can duck behind cover and shoot at enemies (like a Lego version of Gears of War). But the game's concessions to a younger audience make this addition challenge-free. Hitting the left trigger automatically targets an enemy, so there's never any need to actually aim.


That formula may be well traveled by now, but it's still a pleasant one to experience, even though a lot of your enjoyment will depend on your affinity for the Star Wars universe (and The Force Awakens in particular). "Charm" is a word oft-used to describe the Lego series, and it's still appropriate here. Simple though they might be, I still found delight in many of Lego Star Wars: The Force Awakens' levels. It was exciting flying Poe Dameron's X-Wing above the lakes of Takodana and over Starkiller Base's thermal oscillator, dogfighting against waves of TIE fighters amidst chatter from my fellow pilots. I also loved controlling both Rey and the stormtrooper she Force-controlled in the movie to escape her imprisonment from the First Order.
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And while the goofiness in which the Lego games approach their source material has now become somewhat rote, it still elicited several laughs from me. It was funny to hear some ambient chatter from two stormtroopers about one of them achieving a 3 out of 10 ranking in a recent target practice session (a new record, apparently), and I laughed out loud when Kylo Ren, during that pivotal scene in the snowy forest, bemoans not simply walking over and picking up that fallen lightsaber. Trying to use the Force, he says, was just "cooler." And I swear there was a gag directly referencing a "secret" cameo within the film (that is, a cinematic spy who played a stormtrooper in The Force Awakens). It's little asides like this that make the game enjoyable for grown-up gamers despite the simplicity of play.

There are even several extra levels that expand on the events from the film, including a pre-film timeline rescue of Admiral Ackbar from the First Order's clutches and another detailing exactly how Han Solo and Chewie secured those Rathtars in the first place. For Star Wars fans, these are exciting (and apparently canonical) additions, and it's given more authenticity by the inclusion of nearly the entire cast of The Force Awakens, who recorded new lines of dialogue for the game. It's wonderful if you're a Star Wars completionist, but it's also annoying as these new, non-film levels are hard to access. They're locked away until you earn the requisite number of gold bricks within the game, so you're going to need to play a lot of Lego Star Wars: The Force Awakens to experience them all.

Playing a lot of Lego Star Wars: The Force Awakens won't be a chore, though, especially if you do have a younger partner to take with you on your galactic journey. These Lego games are confectionaries now, little candies that don't have a huge amount of substance but are enjoyable nonetheless. Lego Star Wars: The Force Awakens doesn't really take you to a new galaxy far, far away, but it's still a pleasant journey. [Full reviews]