Thursday, November 24, 2016

The best Black Friday game deals

The best Black Friday game deals


The leaves are off the trees, there's a chill in the air, the ground is covered with a sparkling layer of frost, and it all adds up to one thing: The Steam Autumn Sale is live! Check out my list of fun, weird and just plain amazing fact of life I have found.

Bargains abound, as they always do in these things, but the can't-miss deal right of the top is probably Doom, which is down to a super-cheap $20/£13. Ark: Survival Evolved is also a solid choice at $15/£11, and the perennial favorite Cities: Skylines is just $7.50/£6. Chivalry: Medieval Warfare—$2.50/£1.90 Skyrim—$6.50/£3. Civ 5—$5/£7.50. Fallout 4— $20/£13. Steam says that there are currently 12,272 titles on sale, so we're not going to cover them all, but you get the idea. 

The Steam Autumn Sale runs until 1 pm ET on November 29. Give our list of the best Black Friday game deals a look, too, which we'll be updating constantly through next Monday.Would you like to get app, device and game reviews?

Wednesday, November 23, 2016

People want to know that fun facts about baby giraffe

Have you ever go to the zoo before? If you want to see baby giraffe you must be ther or somewheres in wild but zoo is most place people will come to watch a lot of animals. We all know giraffe but they have many factoflife and we need to know that facts.
Fun information and facts about giraffe for kids
Fact #1
The giraffe is the tallest mammal on earth. New-born baby giraffes are even taller than mosthumans. And males can grow up to 5.5 meters (18 feet) tall.
Fact #2
The neck of a giraffes is too short to reach the ground. So it has to awkwardly spread its front legs or kneel to reach the ground for a drink of water.


A giraffe face
Fact #3
Like snowflakes and human fingerprints, no two giraffes have the same spot pattern.
Fact #4
Baby Giraffes can stand within half an hour of being born. After only 10 hours, they can actually run alongside their family.

A baby giraffe
Fact #5
Giraffes only need 5 to 30 minutes of sleep in a 24-hour period.
Fact #6
Giraffes only need to drink once every few days. Most of their water comes from plants they eat.
Fact #7
The idea that giraffes make no sound is untrue. When giraffes snort, bellow, hiss, etc, they make flute-like or low pitch noises beyond the range of human hearing.
Fact #8
Before mating, the female giraffe will first urinate in the male's mouth.


Giraffe couple in love
Fact #9
Giraffes are ruminants. This means that they have more than one stomach. In fact, giraffes have four stomachs, the extra stomachs assisting with digesting food.
Fact #10
Drinking is one of the most dangerous times for a giraffe. While it is getting a drink it cannot keep a look out for predators and is vulnerable to attack.
Fact #11
Male giraffes sometimes fight with their necks over female giraffes. This is called “necking”. The two giraffes stand side by side and one giraffe swings his head and neck, hitting his head against the other giraffe. Sometimes one giraffe is hit to the ground during a combat.
Fact #12
A giraffe's habitat is usually found in African savannas, grasslands or open woodlands.

Fact #13
The hair that makes up a giraffes tail is about 10 times thicker than the average strand of human hair.
Fact #14
Giraffes have a great sense of sight and smell and are able to run at speeds up to 35 miles per hour.

Fact #15
However, a baby giraffe in the wild is vulnerable because it has a shorter gait and is unable to keep up with the herd if a predator is detected. In the days and weeks following a birth, a mother giraffe will sometimes leave her baby hidden in tall grass for a few hours while she eats and roams.
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Friday, November 18, 2016

The American Dream: videogame about living life with guns

The American Dream: videogame about living life with guns

The American Dream is a videogame about living life with guns. In other words, one must eat donuts with guns, perform quality assurance with guns, go bowling with guns, and take dates to the prom with guns. Developed exclusively for VR, it’s the work of Screencheat studio Samurai Punk, a young outfit based in Melbourne, Australia. 


Melbourne is far away from America – the country whose gun laws are ostensibly being satirised. As it turns out, The American Dream wasn’t really borne of the studio’s desire to make a statement about US gun laws. Instead, the concept has its origins in something more meta, namely the rarely-dwelled-upon fact that in first person shooter games, it’s usually only possible to shoot things. Sometimes, the only way to open doors or flick switches is to shoot them. Guns are the most useful tool in a videogame character's arsenal.

“It started out as an introspection I was having with a lot of FPS games that I’d played,” Samurai Punk artist Nicholas McDonnell said. “I’ve played a lot, I’ve made an FPS game, and I was getting a bit confused as to why I was doing so much of that. 

“Historically, most FPS games come out of the US. When [graphical leaps] allowed us to, that’s the first thing we did: we started making shooting games. It became a North America-themed game when I figured out it’d be a good lens through which to demonstrate that. Obviously, when you start talking about guns, the conversation about America comes up a lot.”

The American Dream takes the form of an on-rails shooter travelling through a theme park roughly modelled on Disney’s Epcot Center, an attraction dedicated to technology and a "brighter tomorrow". In The American Dream, the attraction is a means for gun manufacturers to demonstrate their wares. These shills want you to see that guns can be used for more than just killing living creatures. Indeed, guns can be used for everything, according to the gun shills, and the game is basically a collection of vignettes forcing the player to learn how this might be achieved.

In the short demo I played, I was ensconced in a cot and forced to answer a questionnaire with my gun. Then I needed to attract the attention of my mother with my gun. Later, I had to work as a quality control worker, which involved me making holes in donuts, and removing gross looking donuts off conveyer belts... with my gun. These are very simple demonstrations of the concept: I dual wielded pistols during my playthrough, but the game will also feature machine guns and shotguns.

“We were experimenting with different guns that allow us to do different [types of] gameplay, because in this game, a gun isn’t a tactical advantage in a certain situation, they function more like different tools for life,” McDonnell said. “We have to try to abstract what a long rifle provides gameplay-wise, as opposed to a pistol, which is small and light and easy to handle.
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One of the neatest aspects of The American Dream is its reload system: basically, you need to bang the butt of your gun on a button in order to trigger a magazine dispenser, which itself triggers a short slow motion sequence, during which you need to capture it in your weapon. It ties into one of the important tenets of the game: the studio couldn’t have the player use their hands to reload a weapon, because you’re not meant to use your hands. Guns are meant to do everything, but crucially, in The American Dream, guns are never used for violent means.

“We have to do the ‘don’t make guns violent’ pass [on every vignette], because the game is all about making guns non-violent,” McDonnell said. “You can’t say ‘don’t make the boss angry, he has a gun and he’ll shoot you’ because that doesn’t work. The universe we’re creating is one where guns are perfect, they’re like a multi-tool, they can solve all your problems and they don’t shoot people.”

It’s an amusing concept, and during the 20 minutes I spent playing The American Dream, I found it much funnier than I expected. I did initially question the ability of three young Australian developers to handle this idea effectively. I feared it'd be overly dogmatic, or celebratory, or else totally tone deaf – but taken as a lighthearted critique of first-person shooters, it works. 

Will it work as a game, though? Despite the fledgling status of VR, audiences are already growing tired of bite-sized games like The American Dream. And yet, that reality means games are provided the luxury of playing with simple concepts that might not gel in a larger, more time-intensive game.

As for McDonnell, he reckons that’s just where the tech is at. “As a person playing VR a fair amount at the moment, I think [this type of game prevails] because the tech isn’t 100 percent there in terms of comfort and long term use. They all have their own quirks: if you wear glasses you can only really use PSVR because the others don’t have enough space. The Oculus is a bit bright, and hurts your eyes after a certain amount of time. It’s not the kind of platform that you feel comfortable with for a long time.

“Because of the nature of the platform, I think bite-sized content works best right now and I don’t think that’s a negative,” McDonnell said. “To some extent it’s actually great because it means you can create stuff and succeed with it in a manner which you’d get abused for on another platform. That’s where we ended up with walking sims. They were getting abused because they were short form – and they wanted to be – and in our case it’s the same. We’re trying to do something with our game which wouldn’t be effective on another platform." Would you like to get free online games for kids?

The American Dream is due to launch in 2017.

Tuesday, November 15, 2016

Dishonored's exotic new setting - Dishonored 2

Dishonored's exotic new setting - Dishonored 2



The first location you visit in Karnaca is the Campo Seta Dockyards. This is a neutral zone, meaning you can move around without having to worry about being hassled by the Duke’s guards. Your mission is to find a rail car heading the Addermire Institute, but it’s worth taking some time to explore the streets first. The docks are bustling with people, and talking to them is a great way to learn about this strange new country.




As I was doing this, I noticed how incredible the characters look. And not just the main cast, but random people on the street too. The stylised art in the first game was wonderfully distinctive, but the sequel has taken it to the next level. The faces still look hand-sculpted, almost like caricatures, but they’re now rendered with an extra layer of beautifully grotesque detail. The rough, weathered faces of Karnaca’s citizens, from dockers to aristocrats, reflect the ugly world they live in and the ugliness of their lives. Get game, app reviews and free online games for kids, for girls and others.

“Karnaca is the home of a variety of ethnic groups with distinctive faces,” notes Arkane Studios art director Sebastien Mitton in a character art gallery on Bethesda’s website. “Clothes are well-cut and tailored, while faces are rough and have stories to tell. Clothing is a medium to show a character’s position in society, but what’s fundamental is the person wearing it. That attention to detail raised the quality to an unexpected level, where all the city’s inhabitants have a backstory and truly fit within their environment.”

“When we create character art for Dishonored 2, it’s important to keep the little details in mind,” he says. “Where is this character from? What line of work are they in? What sort of a person are they? From the shape of Emily’s cuff-links to the musculature and weathered faces of our characters, we take everything into consideration. All these things ultimately affect the way we design each and every one of our characters. And with a location like Karnaca, where people from all over the world have settled, we’ve assembled a diverse cast of strange and fascinating individuals.”



To create these portraits I used Ansel, Nvidia’s new screenshot tool. If you have a supported GPU you can access it by pressing ALT+F2 in-game. Sometimes you get a black screen, but restarting the game seems to fix it. And it’s only when I started zooming in with this that I realised just how obscenely detailed the faces in the game are. The realistic skin shaders lend the exaggerated features a tangible texture, but it doesn’t send them tumbling into the uncanny valley. These characters will still look great in ten years, because Arkane understands that strong art always trumps photorealism.

Before the artists render a model in 3D, they use concept art as the basis for a clay sculpture. This unusual system is what gives the faces that unique hand-crafted look. “Clay sculpting allows the artists to set the look and anatomy of a subject after the 2D concept and before the 3D modelling,” says Mitton. “This saves time for the 3D modellers and helps unify the look of the characters.” The time-saving point is interesting, explaining how Arkane are able to give even the most generic NPC an interesting face.
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Interestingly, one of the only characters in Dishonored whose face isn’t scarred or gnarled in some way is The Outsider, the supernatural being who grants Corvo and Emily their powers. I interviewed creative director Harvey Smith recently about the making of Lady Boyle’s Last Party, which you can read in this issue, and he suggested this was intentional. Perhaps to highlight his other-worldliness. It’s attention to detail like this that makes Dishonored’s world, and the people who live in it, so compelling.

Dishonored 2 is a remarkable artistic achievement. Karnaca is entirely fictional, but feels like a real place with its own rich culture and history. From the architecture to individual props like typewriters and lamps, everything has been carefully, lovingly designed to feel like it has a place and a use in the world. And this obsession with the small details extends to the people who live there, whose storied, weather-beaten faces are as important a part of Arkane’s exquisite world-building as anything else.

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The 25 best legendary cards on Hearthstone

Let's have a closer look at the 25 best legendary cards on Hearthstone


Now updated to reflect the Karazhan meta. Find out what happened to Yogg and where Barnes landed! 
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With the dust barely settled on this year’s World Championship, and the new Mean Streets of Gadgetzan set due to arrive in early December, Hearthstone meta is relatively stable. So now seems a good time to re-evaluate the game’s most powerful legendary cards. For this latest update to our list, I polled my fellow casters and the pro players competing at BlizzCon. The results reflect the cards currently playable in the Standard format, up to and including the One Night in Karazhan adventure.

For many Hearthstone players, particularly newer ones, deciding which legendary cards to craft with your hard-earned dust is a stressful experience. 1600 dust isn't easy to come by, and the setback from crafting a card which ends up being useless can be potentially devastating.

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To help guide your crafting decisions, I asked our experts to rank their top 25 legendary cards. Using their input, combined with my own expertise, I've created a list that represents a comprehensive guide to which legendaries you need. Just start at #1 and work your way back until your collection is bristling with power.

The plan isn't quite that simple of course. If you're looking to play a specific deck, or favour a particular class, you should give extra weight to the legendaries that are core to those decks. You should still pay attention to the cards listed highly here due to their versatility, since those will go the furthest to increasing the power of your collection overall. 

As ever, we’ll be updating this list once the most powerful cards from the new set have made their mark.
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Tuesday, September 20, 2016

SENSOR LIGHTS ARE A GOOD FORM OF SECURITY

When it comes to security, there is no better form of lighting that motion sensors. These are generally activated when someone is in your home when they shouldn’t be or walking around your home whether it’s in the garden or along the drive. The lights will switch on immediately illuminating the area where said person is deemed to be, and alert you of their presence. While these should always be coupled with indoor motion detectors, motion sensor lights are a great way to begin upping your home’s security from intruders.

Ultimate Control
The technology that many motion sensor lights contain, mean that you’re certain to get the ultimate control at all times. Motion sensor flood lights act as a great deterrent, even if there may not be anyone on the property at the time. With some forms of flood lighting, you may be able to set a timer for these lights to come on, even when you’re not at home and there is no motion detected, in order to warn any potential intruders away. With LEDs, you can do this from your phone or tablet, with an inter-connected security system that gives you the ultimate control when it comes to your security.

Durability
One of the best thing about motion sensor lights, if they’re fitted with the right bulb, is that they can be relatively durable and long lasting. LED strip lights that last may be a choice for some, and other LED bulbs are always a great choice, as they can last for around 30 years without needing replacing. Although motion sensor lights may switch on and off repeatedly at some points, this will not cause an LED light to bulb, as they are made to withstand a lot of use and remain intact. LED lighting is an exceptionally durable form of lighting, and they can be used in a range of different weather conditions. With bright lighting and long-range LED’s are a fantastic form of lighting for outdoors.

Motion Sensing
When someone is in close proximity of your home, your motion sensor lights should switch on. However, some only trigger when the intruder walks across the sensor, rather than when they’re somewhere around the light. If they’ve done their research this means that they may know where they should and should not walk in order to not activate the light. Nevertheless, some motion sensors have 360 degree censoring capability, which reaches out for distance and looks all around including underneath and behind it. Simply, these are the best when it comes to maximising your home’s security levels.

Wattage Capacity
A lot of LED lighting and some forms of motion sensor lights that aren’t LEDs have a high wattage capability in order to ensure that there is a long range when it comes to lighting up where the intruder may be. This allows the person in the home to have the earliest notification of an intruder possible, and while it may be a false alarm, you can never be too safe. Wattage capacity is particularly important, particularly when it comes to surge protection, which will make sure that your investment is protected at all costs from things such as power tools and lightning strikes.
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Friday, September 9, 2016

Facts You Didn't Know About Mice

Check out our range of fun mice facts for kids. Would you like to see this animal facts? Learn about what their whiskers are for, what a mouse eats, how many species of mice there are and much more.

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  • Mice have a number of predators including cats, wild dogs, foxes, birds of prey, and snakes.
  • In the wild, mice are herbivores that eat all kinds of fruit and grains from plants.
  • Mice tails can grow as long as their bodies.
  • Mice use their whiskers to sense changes in temperature and to help feel the surface they are walking along.
  • Mice build very complex burrows with long entrances and many escape routes. They are very clean and tidy rodents with their burrows often having separate areas for storing food, sleeping and going to the toilet.

  • A mouse eats 15 - 20 times a day. Therefore they usually build their homes close to food sources, tending to only travel up to 8 m from their burrows to find food.
  • Mice are intelligent creatures with complex levels of communication, which is both vocal, often beyond the auditory range of humans, and odorous.
  • It is thought that mice empathise with other mice. They are able to sense the experience of other individuals and this deeply affects how they themselves feel.
  • Mice have facial expressions which communicate their mood to others.
  • Mice are keen explorers. They find inventive ways of feeing satisfying their curiosity to investigate such as squeezing through tight gaps and biting through obstacles with their strong teeth. Also see tigers facts
  • Mice are incredibly clean, tidy and organised. Within their intricate underground homes they have specific areas for storing food, going to the toilet, and for shelter.
  • Mice like to stay close to their home and usually only venture up to 3-8m away from their nest in search of food.
  • Whiskers help mice to sense smooth and rough edges, temperature change and breezes.
  • Mice have great balance and can walk along very thin pieces of rope or wire. They can even scale rough vertical surfaces.
  • Mice can jump down 3-4m without injuring themselves.
  • The mouse is a shamanic symbol of wisdom, scrutiny, discovery and organisation.